JHT is seeking a 3D artist to join our training system development team in Orlando, FL. This team is engaged in development of game-based, 3D virtual training systems for a DoD customer.
POSITION LOCATION: Orlando, FL
Applies a full understanding and capability in 3D modeling, texturing, rigging, and animation in the creation of game-based, 3D virtual training systems. Candidates must possess experience via either independent work or school projects. Professional game development is ideal but not required. Must present an online portfolio of relevant 3D artwork for consideration.Must be able to obtain and hold a U.S Security Clearance
Essential Duties and Responsibilities:
Adheres to an asset pipeline for integrating 3D models and textures into Unity 3D
Creates both high and low poly models, rips clean normal maps from high poly assets
Generates normal maps from high poly assets
Applies understanding of UV layout for efficient texture usage
Creates textures with a PBR material authoring tool such as Quixel or Substance Painter (preferred)
Education / Experience:
Minimum of 5 years experience: this can include professional, personal and school related work.Requires Bachelor’s degree in Multimedia and Animation, Computer Animation, Digital Arts and Design, or Game Art, or equivalent education and experience with a minimum of five years of simulation training or equivalent game development.
Proficient with at least one major 3D package like 3DS Max (preferred), Maya, Cinema4D or Blender
Proficient at retopologizing, UV & texturing assets from reference
Experience with polygonal optimization and LOD creation
Experience with asset pipeline, integrating 3D models, textures etc. into Unity 3D
Experience with the creation of simple rigged body and rigged animations
Minimum of 5 years experience: this can include professional, personal and school related work.
Strong attention to detail, good communication skills, and a proactive nature
Ability to work in a team and to integrate director feedback quickly
Flexible to changes in production and able to shift focus between a range of tasks
Ability to finish tasks within a given time frame
Preferred, but Not Required Skills:
1. Perforce CM Tool suite experience (HelixCore, HelixIM, HelixRM, HelixTM)
2. Experience developing Unity-based simulations for the Department of Defense (DoD) or DoD subcontractors.
3. Motion graphics experience (Adobe After Effects preferred)